Saga Update & Roadmap


A Balanced Start Update -0.1.1 -3/4/24

It's been noted that sometimes you can spawn an island that doesn't give a sustainable start. To address this, buildings have been implemented that can generate basic resources such as wood and stone.   


  •  Fast Time and Normal Time control options have been implemented

 


Roadmap

In order to reach the full design of the game, the project will be transformed in stages or blocs, each bloc focused on overhauling or implementing a specific system. You will be able to see the current production progress on our Codecks, and updates will be posted here. I proudly present to you, our roadmap: 

Saga Roadmap 0.1 - 0.4

  • PRETTY VILLAGE - 0.1
    • VILLAGE DECORATION- 0.1.2 

 Laying the groundwork for a visually stunning and customizable village environment.


  • RANDOM EVENTS - 0.2
    • CHAOTIC EVENTS - 0.2.1
    • MORE QUESTS - 0.2.2 

 Introducing dynamic events and quests to enrich the gameplay and challenge our players.


  • RESOURCE MANAGEMENT 0.3
    • RESOURCE VALUES UPDATE 0.3.1
    • STORAGE 0.3.2
    • INVENTORY 0.3.3
    • TOOLS 0.3.4 

 Overhauling resource management to ensure a more engaging and strategic play experience.

  • VILLAGERS 0.4
    • VILLAGER TRAITS - 0.4.1
    • VILLAGER STATS - 0.4.2
    • VILLAGER PERSONAS - 0.4.3 - 0.4.6

 

Enhancing villager complexity with detailed traits, stats, and personas, ensuring each villager brings a unique element to village life.

 

Saga Roadmap 0.5 - 0.7

  • HOUSING 0.5
    • TOWN CENTER OVERHAUL 0.5.1
    • VILLAGER HOUSE OVERHAUL 0.5.2

Revamping housing to provide more customization and functional depth to player and villager interactions.

  • TRANSPORTATION 0.6
    • TRANSPORT ROUTES 0.6.1
    • ROADS 0.6.2

 Implementing a comprehensive transportation system to facilitate movement and trade.

 

  • EDUCATION 0.7
    • WRITING 0.7.1
    • SCHOOLS/GUILDS 0.7.2

 

Introducing education systems, including writing and schools/guilds, to develop villager skills and unlock new technologies.

 

Saga Roadmap 0.8 - 1.0

  • COMMERCE 0.8
    • ITEM VALUES 0.8.1
    • TRADE 0.8.2

 

Expanding the commerce system with refined item values and trade mechanics, deepening the economic gameplay.

 


  • HEALTH 0.9
    • HEALING ITEMS 0.9.1
    • SICKNESS 0.9.2

 

Developing a health system that introduces healing items and sickness, adding another layer of management and realism.

 

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Beyond the 1.0 release there are many advanced features to look forward to such as the introduction of animals to the world, defense mechanisms, and societal structures. Thank you for being a part of our village’s story.



PS. Here's a sneak peak at the first draft of the skill tree. It will have many more interconnections and technologies in the full release. 


Saga Skill Tree
tentative tech tree

Files

Saga.zip 319 MB
68 days ago

Get Saga

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