Saga Update & Roadmap
A Balanced Start Update -0.1.1 -3/4/24
It's been noted that sometimes you can spawn an island that doesn't give a sustainable start. To address this, buildings have been implemented that can generate basic resources such as wood and stone.
- Fast Time and Normal Time control options have been implemented
Roadmap
In order to reach the full design of the game, the project will be transformed in stages or blocs, each bloc focused on overhauling or implementing a specific system. You will be able to see the current production progress on our Codecks, and updates will be posted here. I proudly present to you, our roadmap:
- PRETTY VILLAGE - 0.1
- VILLAGE DECORATION- 0.1.2
Laying the groundwork for a visually stunning and customizable village environment.
- RANDOM EVENTS - 0.2
- CHAOTIC EVENTS - 0.2.1
- MORE QUESTS - 0.2.2
Introducing dynamic events and quests to enrich the gameplay and challenge our players.
- RESOURCE MANAGEMENT 0.3
- RESOURCE VALUES UPDATE 0.3.1
- STORAGE 0.3.2
- INVENTORY 0.3.3
- TOOLS 0.3.4
Overhauling resource management to ensure a more engaging and strategic play experience.
- VILLAGERS 0.4
- VILLAGER TRAITS - 0.4.1
- VILLAGER STATS - 0.4.2
- VILLAGER PERSONAS - 0.4.3 - 0.4.6
Enhancing villager complexity with detailed traits, stats, and personas, ensuring each villager brings a unique element to village life.
- HOUSING 0.5
- TOWN CENTER OVERHAUL 0.5.1
- VILLAGER HOUSE OVERHAUL 0.5.2
Revamping housing to provide more customization and functional depth to player and villager interactions.
- TRANSPORTATION 0.6
- TRANSPORT ROUTES 0.6.1
- ROADS 0.6.2
Implementing a comprehensive transportation system to facilitate movement and trade.
- EDUCATION 0.7
- WRITING 0.7.1
- SCHOOLS/GUILDS 0.7.2
Introducing education systems, including writing and schools/guilds, to develop villager skills and unlock new technologies.
- COMMERCE 0.8
- ITEM VALUES 0.8.1
- TRADE 0.8.2
Expanding the commerce system with refined item values and trade mechanics, deepening the economic gameplay.
- HEALTH 0.9
- HEALING ITEMS 0.9.1
- SICKNESS 0.9.2
Developing a health system that introduces healing items and sickness, adding another layer of management and realism.
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Beyond the 1.0 release there are many advanced features to look forward to such as the introduction of animals to the world, defense mechanisms, and societal structures. Thank you for being a part of our village’s story.
Files
Get Saga
Saga
Village Sim Drag villagers to interact with the world. Unlock technologies to advance through the eras.
Status | Prototype |
Author | cityofgamers |
Genre | Simulation, Strategy |
Tags | Life Simulation, Management, Real time strategy, roleplay, Strategy RPG, Tycoon, Unreal Engine, village-sim |
More posts
- Funding Announcement!!!May 23, 2024
- Saga 0.1.2 UpdateMar 26, 2024
- Saga 0.1 Update BlocMar 19, 2024
- 2/26/2024 UpdateFeb 26, 2024
- Why AI Will Never Replace UsFeb 25, 2024
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